Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game

Article as it appeared on the web

An article for the Apple Developer Connection that shows how Apple technologies facilitated the creation and production of a game. Copy available on request.

Intro: “The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts 2: Raina’s Revenge , which won the 2006 Eddy Award for Best Game and was named runner-up for the 2006 Apple Design Awards for Best Mac Game. Freeverse created a fun and addictive game, and according to the development team, the road to outstanding creative development was paved with Apple technologies such as Xcode, QuickTime, Core Image, the platform’s OpenGL implementation, and Mac OS X as a whole.”

Mar, 2007
Apple
Article, Case study
1800 words